Privacy

Almost nothing is collected, on purpose

The goal was never "compliant". It was: hold as little as possible, so that compliance is nearly free and a breach would be nearly boring. What follows is the complete list, not a summary of one.

1 · What is stored

FieldWhy it exists
A hash of your Apple identifierSo you can sign in again as the same person
UsernameSo other players can find and recognise you
Avatar seedA random string that generates your picture; no photo is ever uploaded
LanguageSo notifications arrive in the right one
Notification tokenSo your phone can be told it is your turn
Games, moves, scores, ratingsThe game itself
Chat messagesThe game itself
Friends, blocks, reportsThe social features

That is the complete list.

2 · What is not

  • No email address. Sign in with Apple is asked for no scopes at all — not your name, not your email, not a hidden relay address. Nothing is requested, so there is nothing to leak.
  • No real name.
  • No contacts, photos, location, calendar, microphone or camera. The app asks for no such permission, which is why you never see the dialog.
  • No advertising identifier, no third-party SDKs, no cross-app tracking.
  • Not even your Apple identifier in a usable form. Apple's identifier is the same across every app from one developer, so it is salted, hashed and the original thrown away. A stolen database cannot be matched against any other service.

Analytics, where a deployment turns it on at all, is counts and durations only: games started, games finished, how long a match took. No event carries a user, a username, a board or a chat message, and the numbers are bucketed — "25–49", not 41 — because an exact score with a timestamp is a surprisingly good fingerprint.

3 · Your rights

AccessSettings → Export my data. The whole thing, as plain JSON, immediately.
ErasureSettings → Delete account. Irreversible, and it happens at once.
RectificationChange your username whenever you like.
RestrictionEvery notification category switches off separately, and you can block anyone.
ObjectionThere is no profiling and no advertising to object to.

4 · What deleting actually does

One transaction, and then it is done:

  • Your running games are resigned first, so your opponents get an ending rather than a board that silently stops.
  • Devices and matchmaking entries are deleted outright.
  • Chat messages are anonymised rather than removed — deleting them would tear holes in other people's finished games, and their history is their data too.
  • Your account row is kept only as an empty marker with every field cleared, so that a deleted account cannot be silently resurrected by signing in again.

5 · How long things are kept

Account and profileUntil you delete it
Games and movesUntil the account is deleted; finished games keep an anonymous seat
Sent notifications30 days
Expired login tokens30 days
Matchmaking queue10 minutes
Server logsMethod, path, status, duration. No request bodies, no chat, no tokens.

6 · Where the data lives

LOOPLY is self-hosted: whoever runs the server picks the host and the jurisdiction and is the controller of the data on it. Nothing is sent to a third party except Apple, which delivers the notifications and verifies the sign-in. There is no analytics vendor, no crash reporter, no content network and no ad network.

7 · Children

There is nothing age-inappropriate in the game itself, but random matchmaking puts you in a chat with a stranger, which is why the listing recommends 9+. There is no age gate: LOOPLY does not know how old you are and does not want to, and asking would mean storing a birth date for no other purpose. Anyone who wants a closed environment can play private group games only — invited players, no strangers.

8 · Contact

Questions about your data, or a request you cannot make from inside the app: support@playlooply.com. A material change to what is collected requires a new version of this page and of the privacy text in the app, shown before you carry on playing.